So I have a love, hate relationship. Love to watch it, hate to play it.

The Game

What’s New in Halo 3

  • More weapons And meaner ones, too. Our favorite: the Spartan Laser. Modeled on a powerful real-life laser, it can destroy an enemy in one shot.
  • More vehicles The number of vehicles has been doubled, from eight to 16. These include the Brute Chopper, a monowheel-meets-hovercraft that can turn on a dime and mow right over Warthog ATVs.
  • Instant replay In Saved Films mode, a virtual-camera application lets you record any fight, view it from any angle, and then send it to friends on Xbox Live to show off your moments of triumph.
  • Enhanced audio The new sound engine can deliver up to 100 separate tracks at a time. You’ll hear bullets whiz past your ears, enemies creep up on you, and AI characters scream and curse during firefights — all in full 5.1 surround sound.
  • Vast levels You’ll battle through lush jungles and enormous hangars and maneuver atop alien ships. Bonus: a multiplayer level inspired by medieval cathedrals.
  • DIY game design Using the new Forge tool, players can customize multiplayer maps by dropping weapons, vehicles, and flags anywhere they choose. Always wanted to play a free-for-all round using only grenades? Now you can.
  • And Remember: Don’t try this at home…


    Note: After the posting of this blog, my friends gathered for a Halo party as a warm-up for the upcoming release of Halo 3 (equipped with Game Fuel and all). Due to hours upon hours of forced practice and improvement, I now have relinquished some minor anger issues with the game.



    Here’s a Wired article related to an earlier post I made about the virtual world Second Life:

    Bank Failure in Second Life Leads to Calls for Regulation


    Article Teaser:
    “I am really hoping that Real Life regulation does not come to Second Life because right now Second Life has the chance to sort out what type of oversight and regulation it wants,” Bloomfield said. “If the Real Life authorities or Linden Lab do start meddling with business affairs, it could ruin a golden opportunity for real innovation and creativity, a chance to recreate a world in a new image.”

    see also: Get into real and virtual debt with Second Life’s Metacard

    And Remember: Those aforementioned double D’s aren’t so cute when we’re dealing with real money…

    then again…



    Second Life is a “3D online digital world imagined and created by its residents” — states their website.Finally, a game which puts the average person at the creative control panels. I can see where it has its positives.

    However, this presents the downfall as well.

    To put it simply, the AVERAGE person does not have the creative capacity and know how to use this game to its full potential. Thus the biggest complaint received on this game is that there is NOTHING to do.

    In fact the only people truly utilizing this game are giant organizations. Why? Because they can afford real, trained and creative people to manage it.

    My other issue with second life is in those people who invest most all of their first life into this virtual one.
    This then makes me question the quality of these people who are so eager to throw all of their potential away in order to live vicariously through a digitized Barbie with double D’s.


    Ah, the wonder that is Second Life.

    I bet the mastermind behind the creation of Second Life would roll over in his grave if he could see what has become of his invention.

    Oh wait, he’s still alive. At least for now, before the gamers realize what kind of atrocity this man has put into existence.

    In due time.

    But hey, these are just my opinions. If the 52 year old, divorced woman with rollers in her hair wants to live happily ever after with the 12 year old band kid, who am I to stop them?

    And Remember: The Barbie with the double D’s…

    Old Lady